The early days in computer graphics were a new frontier for digital art. The arrival of 3D animation and special effects blew audiences away, gaining more traction and improving steadily into our modern age. While most people marvel at the advancements in 3D animation, there is also a quiet ressurgence of “outdated” graphics growing in popularity. It could be due to the simplicity, the pixelated softness, or even just the nostalgia for these old polygon graphics that has caught our attention.

This series is a collection of medieval subjects portrayed in the style of low-polygon graphics used in retro video games. To make each piece, I drew a simplified polygonal base shape for the subject that would act as a starting base layer. On a seperate canvas, I painted flat canvases with multiple patterns to act as textures which would then be pasted onto the base, distorted, trimmed, and stretched to cover the surface. Hair textures, skin texture, and fabric textures were all made with airbrushed or pixelated brushes. With some adittional shading and brushwork, I succeeded in meticulously creating a series of 2D paintings— in the style of low-quality early 2000s graphics. 

Drawn in Clip Studio Paint, printed on RISO.